A Virtual Reality Timeline
… which will never be quite complete, but which offers a general guide of how VR has evolved
|
When |
Who |
Where |
What |
|
pre-history |
humankind |
Altamira, Lascaux, Vallon-Pont-d’Arc, etc |
cave paintings; storytelling; ritual dance, other ritual paraphernalia |
|
always |
children |
everywhere |
imaginative (immersive) play |
|
now |
humankind |
almost everywhere |
“a willing suspension of disbelief”: theatre, television, arcade games |
|
13th Cent. |
Giotto di Bondone (1267-1337) |
Italy |
(3D) perspective in art http://gallery.euroweb.hu/tours/giotto/ http://www.ora.com/people/staff/stevet/fdnc/ch22.html |
|
1833 |
Sir Charles |
England |
the stereoscope; improved by Sir David Brewster, 1844 |
|
1838 |
|
|
The Stereopticon |
|
1928 – 1939 |
Edwin Land |
|
develops Polaroid glasses (1928). Shows first experimental stereoscopic (3D) film (1935). First stereo feature film produced for Chrysler Coroporation’s exhibit at New York World Fair, 1939 |
|
1929 |
The Link Trainer |
USA |
Link patents original design for flight simulator. Later used for pilot training during WWII |
|
1930 |
Herman Ives |
??? |
lenticular lenses; ‘multiplexed’ 3D images capitalising on binocular parallax for the illusion of depth |
|
1952 |
|
|
The Cinerama Projection System |
|
1958 |
|
|
Philco Television head-mounted display (HMD) |
|
1960, 1962 |
Morton Heilig |
New York |
The ‘Stereoscopic Television Apparatus for Individual Use’ ‚Äî a head-mounted stereophonic TV display (1960); and the ‘Sensorama Simulator’ (1962) |
|
|
Douglas Engelbart |
|
|
|
1965 |
Ivan Sutherland |
IFIP Congress |
Presents a paper ‘The Ultimate Display’, at a conference of the International Federation of Information Processing Societies,.setting forth explicit programme for the development of computer graphics and the design of virtual worlds |
|
1966 |
|
|
2D molecular modeller developed by Massachusetts Institute of Technology (MIT). |
|
1966+ |
Ivan Sutherland |
MIT (1966); University of Utah (1966+) |
invents HMD (1966); first fully functional HMD with first virtual world |
|
1968 |
|
|
Computer Graphics and HMDs first used for flight simulators. |
|
from late 1960s to present |
Frederick Brooks, Henry Fuchs, Stephen Pizer, Warren Robinett |
Dept. of Computer Science, University of North Carolina, Chapel Hill |
scientific visualisation; pharmaceutical chemistry (molcular modeling) and |
|
1970 |
Frederick Brooks and graduate students |
Dept. of Computer Science, University of North Carolina, Chapel Hill |
works starts on combining force-reflection feedback with interactive |
|
1978+ |
Association pour la |
LIFIA, Grenoble |
force-feedback |
|
1983(?) |
Brenda Laurel, Scott Fisher, Michael Naimark, Jaron Lanier, Eric Hulteen, Susan |
Atari Research Laboratory, Sunnyvale, California. |
Interactive 3D games |
|
1984 |
William Gibson |
[n/a] |
the |
|
1985-1990 |
Scott Fisher, Warren Robinett |
NASA/Ames Aerospace Human Factors Research Division |
First use of combined Dataglove (from VPL) and HMD in the Virtual |
|
198?+ |
Jaron Lanier, Thomas Zimmerman |
VPL Research Inc, Palo Alto, California |
Lanier and Zimmerman co-found VPL Research Inc. Evolution of Lanier’s |
|
1986 |
Advanced |
Kansai Science |
ATR |
|
1987 |
VPL, AGE, Mattel |
VPL Research Inc, Palo Alto, California |
development of the $100 PowerGlove for the video games market. |
|
1988 |
John Walker |
Autodesk |
Sept |
|
1989 |
Autodesk / VPL |
California |
Autodesk and VPL (DataGlove, head-tracker) begin commercial development of VR |
|
1989 |
VPL & Autodesk |
San Francisco (VPL); Anaheim (Autodesk) |
‘Virtual Reality Day’, June 7th, 1989. VPL demonstrate their RB2 |
|
??? |
Thomas Furness |
Human Interface Technology Laboratory (Seattle) |
project to overcome HMD problem of peripheral vision by inscribing images |
|
1990 |
HITL |
Human Interface Technology Laboratory (Seattle) |
HITL creates a virtual Seattle. |
|
1990 |
??? |
University of Texas, Dept of Architecture |
First Conference on Cyberspace (May 1990) |
|
1991 |
VPL, UNC, Human |
[various] |
“Reality |
|
1992 |
Neal Stephenson |
[n/a] |
publishes Snow Crash |
|
199? |
BICC |
? |
Virtuosi(?) – telecollaboration through virtual presence |
|
199? |
Margaret Minsky |
‘The Snake Pit’, MIT Media Lab |
modeling haptic perception |
|
1993 |
Autodesk |
USA |
Autodesk launches Cyberspace Developers Kit |
|
1993 |
Division |
UK |
Division |
|
1993 |
John Carmack, John Romero, Adrian Carmack |
id Software, Dallas |
Doom |
|
mid 1990s |
|
|
Mars exploration robots controlled from Earth through VR. |
|
1996 |
|
|
|
|
2010 |
|
|
“By 2010, that first room of Sutherland’s will have multiplied itself |